Adding the NPC, Page 2 |
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Contents |
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3. Now would be a REALLY good time to save your mod. Give it a name like “Quest_Tutorial.esp” or something like that. 4. Right now, Madera only exists in the CS, not in the world. We need to place her where we want her to be. In the Cell View Window, find the cell titled Balmora, SouthWall Cornerclub and double click on it. It should load in the render window. Find your new NPC in the object window, and click and drag her into the render window. I’m assuming you know how to move stuff around in there, so put her wherever you want in the cornerclub. I put her down in the basement in the far corner. 5. Placing her made me realize that I don’t want her to wander away from that spot, as many NPCs are likely to do. How do we fix this? Easy! Find her ID in the Object window, NPC tab, and double click it. This should bring up her information box (the same one as above). Click the button at the bottom that says AI. This will open the AI Data Box, as shown below.
6.
Save your mod again!
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Back to the NPC pg. 1 |
On to The Book |
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