Adding the NPC, Page 2

  1. k. Just leave the Blood Texture, Animation, and Blocked boxes alone for now. No need to mess with those! This is a BASIC tutorial, remember?
  2. l. Now, before you click OK, double check that your NPC box looks similar to the screenshot below. If it does, click OK, and you’ll have created Madera Hleran.

Contents
1. Introduction and Background
2. General Quest-Creation Tips
3. The Sample Quest
3.a. Adding the NPC
3.b. Adding the Book
3.c. The Dialogue Window
3.c.i. Journal Entries
3.c.ii. Greetings
3.c.iii. Topics
3.d. The Script
4. Testing Your Mod
5. Additional Tweaks
6. What Tribunal Added
7. Final Notes
8. Glossary and Links

3. Now would be a REALLY good time to save your mod. Give it a name like “Quest_Tutorial.esp” or something like that.

4. Right now, Madera only exists in the CS, not in the world. We need to place her where we want her to be. In the Cell View Window, find the cell titled Balmora, SouthWall Cornerclub and double click on it. It should load in the render window. Find your new NPC in the object window, and click and drag her into the render window. I’m assuming you know how to move stuff around in there, so put her wherever you want in the cornerclub. I put her down in the basement in the far corner.

5. Placing her made me realize that I don’t want her to wander away from that spot, as many NPCs are likely to do. How do we fix this? Easy! Find her ID in the Object window, NPC tab, and double click it. This should bring up her information box (the same one as above). Click the button at the bottom that says AI. This will open the AI Data Box, as shown below.

  1. a. Double Click “Wander” in the AI Packages box. Another box will come up with several options. Change the Distance number from 512 to 0. This will make Madera stay in one spot. Change the Duration number from 5 to 0. This will make her stay in one spot all the time! If you want, you can re-distribute the Idle chance numbers among the Idle options. This will control how often she’ll say different Idle voice files (“Where is that slave..” or “I could kill that guar…”, etc). Click Save. Don’t worry, this will only affect Madera’s AI Wander package.
  2. b. Take a look at the Services tab…we’re not going to change any of this for now, but this is where you would indicate if you wanted her to barter or provide repair, training, or travel services.
  3. c. Click Save, then Save again.

6. Save your mod again!


Back to the NPC pg. 1

On to The Book